![]() ![]() Simulators fundamentally select some specific part of reality, and abstracts everything else away. Ultimately, we come back to the same question: What are you trying to achieve? A very very minor part of what managing space hardware actually entails. Where's the engine development, testing, quality control, assembly, equipment failure, etc.? If all the program does is applying the acceleration vector an engine produces, those same calculations could be done on the back of an envelope. While I'm assuming that your mods can take into account the myriad of different propellant combinations, the game fundamentally has to leave out what makes stuff work. While the base game's atmospheric model and re-entry heating could certainly be modified to be more realistic, the experience is ultimately not going to hold up to most serious simulations and actual missions. But it still misses out on some n-body effects, like Lagrangian points.Īerodynamics is a completely different beast, mostly because it's inherently much more complex than orbital mechanics. Kerbal Space Program uses 2-body patched conics to approximate orbits, which is what we care about in most "practical" space-flight anyway. If we assume that your proposed mods take care of oddly sized planets and orbits, the orbital part isn't very far off. With those general considerations out of the way, the game is indeed a physics simulator, simulating:Īs you have noted, the base game takes quite some liberties with all of those. Can a computer program easily estimate scientific value of space activity? Geopolitics? What stuff costs and what you can get a budget for? (people often fail spectacularly predicting all of those, even in real life). A game-like simulator will have trouble quantifying many of the underlying motivations. Ultimately, it's the goal that shapes what missions end up looking like. ![]() Real world space travel has many different motivations, like for instance: With a little bit of troubleshooting, you should be able to get the game running smoothly and enjoy exploring the vast reaches of space with the Kerbals.For all simulators, the core question is: What is it trying to simulate? Right-click on the game in your Steam library, select Properties, and then uncheck the option “Enable the Steam Overlay while in-game”. If you are running the KSP2 game through Steam, try disabling the Steam overlay. Delete all the files in the temporary folder. To clear temporary files, press Windows + R keys, type “%temp%” and press Enter. The temporary files on your PC can accumulate over time and cause performance issues. Click on the Compatibility tab and then check the option “Disable full-screen optimizations”. To disable this feature, right-click on the KSP2 icon and select Properties. Some games do not work well with full-screen optimization. This can help to give the game access to system resources and ensure that it is running with the necessary permissions. Try running the KSP2 game as an administrator. If your system does not meet the required specifications, it can cause the game to load slowly or not load at all. Make sure that your PC meets the minimum system requirements for running KSP2. Visit the website of your graphics card manufacturer and download the latest drivers for your graphics card. If you are using an outdated or incompatible graphics card driver, it can cause the game to get stuck on the loading screen. The KSP2 game requires a decent graphics card to run smoothly. If the game still gets stuck on the loading screen, try the following solutions: Update Graphics Card Drivers ![]() Once you have changed the system language, try launching KSP2 again. Set English (United States) as the default language.Click on Add a language and select English (United States).Click on the Start button and select Settings.To change the system language on a Windows PC, follow these steps: ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |